Lumra, Bellow of the Woods
GLegendary Creature — Elemental Bear

Lumra, Bellow of the Woods

Mana value6EDHREC#1,193

The Commander

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Guide

Gameplan

Ramp aggressively into a 6-mana mono-green threat that's a massive X/X with vigilance and reach, then leverage its enter-the-battlefield ability to reanimate every land in your graveyard for explosive mana acceleration. You self-mill or sacrifice/discard lands to load the yard, then blink or recast Lumra to flood the board with lands and grow huge.

Strengths

  • Massive mana ramp from a single ETB that returns all milled/discarded lands tapped
  • Lumra is a cheap, recurring win-sized body that scales with your land count
  • Mono-green consistency: cheap tutors, ramp, and color-screw immunity
  • Vigilance + reach makes it a great attacker and defender simultaneously
  • Synergizes powerfully with self-mill, landfall, and blink effects

Weaknesses

  • Mono-green means little interaction—no counterspells, weak removal, poor card draw outside green staples
  • Vulnerable to board wipes and spot removal that reset your big investment
  • Land destruction and Strip Mine effects hit you harder than most
  • Relies on having lands in the graveyard to maximize the ETB
  • Can be slow to actually close games without trample or evasion support

Key Cards

  • Splendid ReclamationReturns all graveyard lands at once, doubling down on Lumra's plan for a huge landfall and mana burst.
  • Crucible of WorldsLets you replay lands from the yard, fueling fetch/sac loops and keeping the graveyard stocked for Lumra.
  • Avenger of ZendikarTurns your massive land count into an army of Plant tokens that grow with every landfall trigger.
  • Ashaya, Soul of the WildMakes your creatures lands, pumping Lumra's stats while enabling absurd landfall and untap loops.
  • ScapeshiftSacrifices lands to fetch more, dumping fetched or sacrificed lands that Lumra later reanimates.
  • Greater GoodDraws cards off Lumra dying while milling lands into the yard for the next recursion.

Upgrade Path

Add fast ramp (Sol Ring, Nature's Lore, Three Visits) and self-mill enablers (Satyr Wayfinder, World Shaper) to maximize the ETB. Include blink and recursion (Ghostly Flicker variants, Eternal Witness, Conjurer's Closet) to reuse Lumra repeatedly, and finish with payoffs like Craterhoof Behemoth, Genesis Wave, and Avenger of Zendikar. Protect your investment with Heroic Intervention and Lightning Greaves to dodge wraths and removal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

Archetypes

  • Lands / LandfallLumra returns all graveyard lands at once, triggering landfall payoffs and building a huge mana base.
  • Ramp BeatdownLumra is a recurring giant body that scales with lands, closing games as a green stompy threat.
  • Blink / RecursionRepeatedly flickering or recasting Lumra reuses its land-reanimation ETB for explosive value.
  • Self-MillMilling lands into your graveyard sets up Lumra's ETB to flood the battlefield with mana.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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