Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Lynde turns Auras that say 'enchant player' into engines: stack Curses onto your own face, then each upkeep redistribute one onto an opponent to draw two cards. You build a board of debilitating and damaging Curses, abusing the recursion clause to protect them and reuse enchant-self synergies, while grinding card advantage until the table collapses under accumulated punishment.
Repeatable card draw of two every upkeep that scales with how many Curses you control
Built-in recursion means board wipes and disenchant effects rarely permanently remove your Curses
Deathtouch makes Lynde a respectable blocker and deters attacks
Grixis colors give access to the best card draw, removal, and tutors
Curses like Bridge and Death pile up incremental damage that outpaces lifegain
Curses are inherently low-impact cards that do little before Lynde is online
Relies on the commander; if Lynde is removed repeatedly the engine stalls
Slow, grindy gameplan that struggles against fast combo decks
Curse package thins your deck of high-impact spells, weakening raw power
Many Curses target a single opponent, making the deck weaker in true multiplayer threat assessment