
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
Momo is a 3-mana mono-white flyer that pings tapped attackers/blockers for 4 on entry, so the deck wants to abuse that ETB by repeatedly blinking and recasting him while pressuring opponents in the air. You curve out with efficient white creatures and tappers, control the board with Momo's removal, and grind through flyers and value engines. Win by going wide or tall with evasive threats backed by repeatable removal.
Add blink enablers (Restoration Angel, Eldrazi Displacer, Conjurer's Closet) and tap effects (Master Decoy, Icy Manipulator) to make Momo's removal reliable and repeatable. Shore up mono-white's weaknesses with fast mana (Sol Ring, Mana Crypt) and card advantage (Mangara, the Diplomat, Esper Sentinel, Welcoming Vampire). Top-end finishers like Elesh Norn, Grand Cenobite or a token overrun (Cathars' Crusade, Divine Visitation) push the ceiling higher.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.

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