, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Orthion turns a single value creature into an army for a turn. Use his cheap ability to copy a creature with a strong ETB or attack trigger, and ramp toward the 9-mana mode to make five copies at once for a explosive, game-ending burst. The haste tokens swing or trigger, then sacrifice—so you want bodies whose value comes from entering play, leaving combat, or attacking.
Generates massive ETB/attack value from one good creature for low mana on the cheap ability
Mono-red is consistent and cheap, with deep ramp and rituals to power the big mode
The five-copy mode is a one-card win when paired with the right creature
Tokens sacrificing themselves enables aristocrats and death-trigger payoffs for free
Heavily reliant on the commander; without Orthion the deck does little
Vulnerable to removal, summoning sickness exploits, and graveyard/tap-down hate
Tokens vanish at end step, so chump-defense and persistent board presence are weak
Mono-red lacks card draw and interaction outside of burn