Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Paladin Danse leads a mono-white aggressive go-wide army of artifact creatures and Humans, swinging in with vigilance and lifelink while protecting your board from wraths. Deploy efficient creatures and equipment early, build a wide attack, then exile Danse before a board wipe or combat to make your team indestructible. You grind out value through resilience and white's anthem/recursion package and close with a wide alpha strike.
Built-in board-wipe insurance: exiling Danse blanks Wrath effects and combat for a turn
Vigilance + lifelink keeps you attacking while gaining life and holding back
Strong tribal overlap—artifacts AND Humans both count, giving deep card support
Mono-white consistency and access to cheap, powerful equipment and anthems
Cheap commander that's fine to deploy turn three and protect later
Mono-white card draw is notoriously weak; can run out of gas
No evasion engine baked in—wide boards get chump-blocked or swept by exile/bounce
Indestructible doesn't stop exile, -X/-X, bounce, or sacrifice effects
Protection is one-shot: once Danse is exiled he's gone unless you blink/recur him
Lacks reach or inevitability against pure combo decks