Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Suit up creatures with Auras, Equipment, and counters to turn them into evasive, vigilant threats that attack and defend simultaneously. Red XIII himself recurs your best Aura or Equipment from the yard on each entry, so blink and recast value snowballs your board. You win by going wide with modified creatures or tall with a single Voltron threat that swings every turn while keeping blockers back.
Vigilance + trample on your whole modified team makes alpha strikes safe and consistent
Built-in Aura/Equipment recursion provides resilience against removal and board wipes
Cheap 3-mana commander with evasion that can carry equipment early
Green-red gives ramp, tutors, and aggressive payoffs for go-wide or Voltron
Heavily reliant on creatures and the auras/equipment attached to them, vulnerable to wraths
Two-for-one risk when enchanted creatures are spot-removed
Lacks built-in card draw outside green staples
Recursion only triggers when Red XIII enters, so it's slow if he stays put