
Renata, Called to the Hunt
The Commander
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Guide
Gameplan
Renata is a mono-green +1/+1 counters and go-wide commander that snowballs your board by giving every creature an extra counter on entry. You ramp aggressively, flood the field with creatures, pump them with counter synergies and anthems, then swarm or trample over opponents. Renata herself grows huge with green devotion and can wear pump or trample to act as a backup beater.
Strengths
- Free, passive value: every creature enters bigger with no setup required
- Mono-green consistency with excellent ramp and few color screws
- Synergizes with proliferate, doubling effects, and counter payoffs
- Renata scales as a real threat thanks to green devotion
- Cheap commander that's effective even when the deck is built around her cheaply
Weaknesses
- Mono-green means weak interaction and no real removal for problem permanents
- Board wipes are devastating to a go-wide counters strategy
- Renata only buffs other creatures, not herself directly via counters
- Can be outpaced by faster combo decks
- Lacks card advantage engines outside of creature-based draw
Key Cards
- Hardened Scales — Multiplies every counter Renata adds, so creatures enter with two counters instead of one.
- Branching Evolution — Doubles incoming counters, turning Renata's passive into a massive board-wide buff.
- Doubling Season — Doubles both counters and token creatures, supercharging the go-wide counters plan.
- Cathars' Crusade — Each creature entry pumps your whole board, snowballing absurdly fast alongside Renata.
- Inspiring Call — Card draw and protection tied directly to your counter-laden creatures.
- Craterhoof Behemoth — The premier finisher that turns a wide, counter-boosted board into lethal damage.
Upgrade Path
Prioritize counter-doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate enablers to multiply Renata's passive, and add fast mana like Sol Ring and green dorks to deploy threats early. Tighten the curve with cheap, efficient creatures and pack multiple overrun finishers (Craterhoof Behemoth, Triumph of the Hordes) so a stalled board still wins. Add resilience with protection spells like Heroic Intervention and recursion to fight through inevitable board wipes.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overrun effects like Craterhoof Behemoth or Overwhelming Stampede for a single lethal swing
- ▸Grinding out combat damage with a wide board of oversized creatures
- ▸Trampling over with a massive Renata pumped by green devotion
- ▸Counter-based finishers like The Great Henge enabling explosive draws into more threats
Archetypes
- +1/+1 Counters — Renata adds a counter to every creature, anchoring proliferate and counter-doubling synergies.
- Tokens — Token swarms each enter buffed, multiplying the value of token producers and Doubling Season effects.
- Go-Wide Aggro — A cheap commander lets you commit to a wide, oversized board backed by overrun effects.
- Stompy/Ramp — Mono-green ramp powers out big creatures that arrive even larger thanks to Renata.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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