At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Cast Shadrix on turn 5 as an evasive 4/4 double striker that pressures the board while its combat trigger generates value every turn. You hand opponents small upsides while building your own board, tokens, and counters, then close with a buffed swarm or a lethal Voltron Shadrix. The deck plays a midrange-aristocrats game, leveraging flyers and counters into incremental advantage.
Free recurring value every combat without spending mana
Built-in evasion and double strike make it a real Voltron threat
Flexible modes feed tokens, aristocrats, and +1/+1 counter themes
BW gives premium removal, recursion, and board wipes
Modes force you to give opponents cards, tokens, or counters
Triggers only fire if Shadrix survives to your combat
Politically you can accidentally grow a rival's board
No inherent ramp or card draw outside its own trigger