: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Flood the board with creatures and tokens, then use Shaile's tap ability each turn to pile +1/+1 counters onto everything that just entered. Cast Embrose for the second half: ping your own counter-bearing creatures or sacrifice them to refill your hand via the death-draw trigger. You grind out card advantage and go wide with buffed bodies, eventually closing with anthems, big swings, or a counter/aristocrat combo.
Built-in card advantage every time a counter-bearing creature dies, fueling long games
Cheap 2-mana commander that buffs your whole board and rewards going wide with tokens
Two abilities in one card give flexibility: mass counters from Shaile, targeted growth/removal from Embrose
Synergizes with both +1/+1 counter and aristocrats themes simultaneously
Both halves are fragile (1/4 and a small body) and rely on tapping, so removal or board wipes set you back hard
The counter ability is sorcery-speed-ish (tap, once per turn) and slow without ramp into a wide board
Wants you to commit creatures to the board, exposing you to sweepers
BW lacks the best ramp and can struggle to rebuild after a wrath
Doubles your tokens so Shaile counters and death triggers scale far faster.
Lean harder into a sacrifice outlet plus token generator engine (Viscera Seer/Ashnod's Altar with Endrek Sahr or Bitterblossom) so you can loop death triggers. Add token doublers and counter doublers (Anointed Procession, Branching Evolution, Hardened Scales) to make each board state explosive, and tighten your mana with fast rocks and BW ramp like Smothering Tithe. For a true combo finish, include Blood Artist effects with a free sac outlet to convert the draw engine into infinite-feeling drain.