: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Shay Cormac is a two-mana voltron/removal hybrid who punishes opponents' creatures: tag them with bounties via your targeted removal, then cash them in by killing them to grow Shay with stacks of +1/+1 counters while the activated ability strips away the protection that usually saves problem permanents. You spend early turns deploying interaction and ramp, then snowball Shay into a lethal threat backed by repeatable removal.
Two-mana commander that turns your removal suite into card-advantage and a growth engine simultaneously
The ability nullifies hexproof, indestructible, ward, protection, and shroud—answering otherwise untouchable threats and combo pieces
Grows extremely fast: every bountied creature death is two counters, so board wipes and combat can swing the game in one turn
Cheap to recast and abuses the entire B/W targeted-removal and edict ecosystem
Shay has no innate evasion or protection himself, making him vulnerable to removal once he's a threat
Voltron lines fold to a single targeted Swords to Plowshares or chump-block walls without trample/menace support
Bounty counters require you to target opponent creatures, so wraths and edicts don't generate the snowball unless you tag first
B/W lacks card draw and ramp depth, so engine-heavy builds can stall on resources
Gives the growing Shay guaranteed evasion to push commander damage through clogged boards.
Push power by adding cheap, repeatable targeting effects (pingers, auras like Soul Snare/Journey to Nowhere, and recurring removal) so you can apply many bounties before a sweeper. Improve consistency with the best B/W ramp and card draw (Sol Ring, Talisman of Hierarchy, Phyrexian Arena, Skullclamp) and tighten the curve toward instant-speed interaction. For the kill, add reliable evasion and protection for Shay—Whispersilk Cloak, Rogue's Passage, Lightning Greaves, and Swiftfoot Boots—plus a few extra-combat or trample enablers to ensure your snowballed counters actually convert to lethal damage.