Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Slogurk is a lands-matter value engine: mill or sacrifice lands to grow him fast, then bounce him to your hand to reload three lands and re-trigger landfall on the way back. You grind incremental advantage with land recursion and self-mill, eventually winning through a huge trampler or a landfall/land-sacrifice payoff.
Self-protecting commander that dodges removal by bouncing himself for three counters
Turns graveyard lands into a renewable resource, fueling repeatable landfall and ramp
Grows quickly and cheaply at three mana with evasive trample
Synergizes with fetch lands, sacrifice lands, and self-mill that other commanders can't exploit
Needs three counters to bounce, so early disruption before he grows leaves him stuck
Relies on graveyard interaction—vulnerable to graveyard hate like Rest in Peace
Two colors limits access to broad interaction and combo pieces
Can be grindy and slow to actually close games without a dedicated payoff
Repeatedly returns fetch lands, providing endless landfall and counter triggers each turn.
Add more cheap self-mill and sacrifice lands (fetches, Ramunap Ruins, Hostile Desert) plus recursion like Crucible and Ramunap Excavator to make the engine seamless. Lean into a true payoff—Avenger of Zendikar, Field of the Dead, or Scute Swarm—so your value converts to a kill. Finally, tighten ramp and protection (Heroic Intervention, fast mana rocks) to outrace graveyard hate and close before the grind stalls.