
Soul of Windgrace
The Commander
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Guide
Gameplan
Soul of Windgrace is a Jund lands-matters commander that recurs lands from any graveyard on ETB and attack, while turning excess lands in hand into life, cards, and protection. You ramp aggressively, abuse landfall and land-sacrifice payoffs, and grind value until you assemble a combo or just bury the table in board advantage. Turn to turn you're fetching, cracking, and replaying lands to trigger payoffs repeatedly.
Strengths
- Steals lands from any graveyard, including opponents' fetched/sacrificed lands
- Built-in card advantage and lifegain mitigate Jund's resource attrition
- Indestructible activation keeps it sticky and protects against board wipes
- Excellent landfall and land-sacrifice synergy across Jund's deep land toolbox
Weaknesses
- Land recursion is slow and grindy without strong landfall payoffs
- Activated abilities are mana-hungry and require land cards in hand
- Vulnerable to graveyard hate that empties the land fuel
- No evasion or innate way to close the game without dedicated wincons
Key Cards
- Crucible of Worlds — Lets you replay fetchlands and sacrificed lands every turn, supercharging landfall and the commander's recursion engine.
- Ramunap Excavator — A creature Crucible that recurs lands from your yard, fueling endless land drops and fetch loops.
- Lotus Cobra — Turns every landfall trigger into a burst of mana to power the commander's hungry activated abilities.
- Splendid Reclamation — Mass-returns lands from graveyard to battlefield, exploding your board state and landfall triggers at once.
- Scapeshift — Sacrifices your lands to fetch a payoff package—pairs with the commander's ability to rebuy them later.
- Avenger of Zendikar — Converts your land-heavy board into a game-ending army of Plant tokens.
Upgrade Path
Add fast mana and ramp (Sol Ring, fetchlands, Dryad of the Ilysian Grove) to hit land drops faster, then layer in dedicated landfall payoffs and recursion (Crucible, Excavator, Splendid Reclamation). Tighten your wincon package around Avenger, Field of the Dead, or a Scapeshift-Valakut line so the grind actually closes games, and include graveyard protection or discard outlets like Dakmor Salvage to enable looping combos.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Avenger of Zendikar plus a landfall trigger overwhelming with Plant tokens
- ▸Lord of Extinction or Splinterfright as a giant beater with trample enabler
- ▸Field of the Dead generating an unstoppable Zombie army
- ▸Scapeshift into Valakut, the Molten Pinnacle for direct burn damage
Archetypes
- Lands — The commander recurs lands from graveyards and rewards repeated land drops, making it a natural lands-matters general.
- Landfall Aggro — Cheap recursion plus fetch loops enable explosive landfall payoffs like Avenger and Lord of Extinction.
- Value Midrange — Card draw, lifegain, and land recursion let it grind opponents out of resources over a long game.
- Combo — Land-bounce and recursion engines support loops with cards like Retreat to Coralhelm or Dakmor Salvage discard outlets.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BGR), by popularity.

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