
Korvold, Fae-Cursed King
The Commander
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Guide
Gameplan
Korvold turns sacrifice into raw card advantage—every permanent you sac grows him and refills your hand. You build a sacrifice engine with cheap fodder (Treasures, tokens, dorks) and free or recursive sac outlets, looping permanents to draw deep, then close with an enormous flying Korvold or a combo finish.
Strengths
- Generates explosive card advantage that snowballs out of control if unanswered
- Grows into a one- or two-hit commander-damage flyer
- Jund colors give access to elite ramp, removal, and recursion
- Naturally synergizes with Treasure, tokens, and aristocrats packages
- Turns board wipes and removal into fuel rather than setbacks
Weaknesses
- Heavily commander-dependent; can feel weak when Korvold is repeatedly removed
- Costs escalate with the commander tax after multiple deaths
- Needs both fodder and a sac outlet online to function—can stumble on awkward draws
- Vulnerable to graveyard hate and stax on sacrifice/Treasures
- Mana-hungry; recasting a 5-drop repeatedly is taxing
Key Cards
- Dockside Extortionist — Floods the board with Treasures that fuel Korvold draws and explosive mana.
- Mayhem Devil — Turns every sacrifice into direct damage, enabling kills and combo finishes.
- Goblin Bombardment — A free, repeatable sac outlet that converts fodder into damage and Korvold triggers.
- Pitiless Plunderer — Makes Treasures on every creature death, fueling infinite-feeling sac loops.
- Korvold, Fae-Cursed King — The engine itself—your card draw, counters, and finisher all in one.
- Skullclamp — Adds another card-draw layer to your fodder, doubling down on advantage.
Upgrade Path
Add fast mana and tutors (Mana Crypt, Jeweled Lotus, Demonic Tutor, Diabolic Intent) to assemble engines faster and find your sac outlets. Tighten toward a compact combo line—Pitiless Plunderer + Goblin Bombardment/free outlet + Mayhem Devil—and include protection like Heroic Intervention and recursion such as Meren or reanimation to fight removal-heavy tables.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Commander damage from a counter-pumped flying Korvold
- ▸Mayhem Devil or Blood Artist drain via repeated sacrifice loops
- ▸Infinite Treasure/creature loops producing lethal damage or mill
- ▸Out-valuing the table and grinding them out with overwhelming card advantage
Archetypes
- Aristocrats — Korvold rewards sacrificing creatures while drain effects punish opponents for the deaths.
- Treasure/Sacrifice value — Treasures act as endless free fodder that ramp and draw simultaneously.
- Combo — Pitiless Plunderer plus a free sac outlet and a payoff like Mayhem Devil enables infinite loops.
- Tokens — Cheap token generators provide a steady stream of sacrifice fuel for the engine.
Combos
- Korvold, Fae-Cursed King + Animation Module + Ashnod's Altar
→ Infinite card draw, Near-infinite colorless mana, Near-infinite ETB
- Korvold, Fae-Cursed King + Animation Module + Pitiless Plunderer + Viscera Seer
→ Infinite card draw, Near-infinite ETB, Infinite draw triggers
- Korvold, Fae-Cursed King + Animation Module + Phyrexian Altar
→ Infinite card draw, Infinite draw triggers, Near-infinite death triggers
- Korvold, Fae-Cursed King + Animation Module + Pitiless Plunderer + Goblin Bombardment
→ Near-infinite damage, Infinite card draw, Near-infinite ETB
- Korvold, Fae-Cursed King + Blood Pet + Mortuary
→ Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite draw triggers
Combos via Commander Spellbook.
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