
: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Starke turns mono-red into a repeatable removal engine: tap him to destroy any artifact or creature, then accept that the targeted permanent's controller takes Starke. Use this offensively against opponents (trading your commander for a key threat) or destroy your OWN creature/artifact so you keep him, fueling a sacrifice-and-recur loop. Back it up with steal-back tech like Homeward Path and you get to fire him every turn while still building a red beatdown or value board.
Add untap and blink enablers (Thousand-Year Elixir, Conjurer's Closet, Cloudstone Curio) plus Homeward Path so you can fire Starke every turn without permanently losing him. Round out with mono-red staples for ramp and card advantage—Sol Ring, Wheel of Fortune, Outpost Siege—and a tight removal/burn suite so a stolen Starke never snowballs against you. For higher power, lean into a sacrifice/recursion package (Goblin Bombardment, Feldon of the Third Path) to convert his self-targeting into a relentless value loop.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.

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