
Tannuk, Steadfast Second
The Commander
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Guide
Gameplan
Tannuk is a mono-red tempo/aggro commander that floods the board with hasty threats and gets repeated value from warp. Cast big artifacts and red creatures early for , swing immediately thanks to haste, then re-cast them from exile later. You grind incremental damage and pressure while leveraging warp to deploy ahead of curve and re-use enters-the-battlefield effects.
Strengths
- Universal haste makes every creature you draw an instant threat, enabling explosive, hard-to-plan-against aggression.
- Warp
lets you cheat expensive artifacts and red creatures onto the battlefield early for surprise damage and ETB value.
- Mono-red consistency: easy mana base, cheap ramp via rituals/Treasures, and strong color-fixing isn't a concern.
- Re-casting warped permanents from exile reuses ETB triggers and dodges sorcery-speed sweepers somewhat.
Weaknesses
- Mono-red lacks card advantage, removal flexibility, and ways to recover from board wipes.
- Warped permanents get exiled at end step if you don't cast them properly, so misplays can lose creatures.
- Vulnerable to fog effects, lifegain decks, and pillow-fort/stax that blunts aggression.
- No protection for the board means a single Wrath can end the game's momentum.
Key Cards
- Purphoros, God of the Forge — Turns every hasty creature and warped ETB into direct damage, punishing go-wide and recast loops.
- Terror of the Peaks — A huge red creature that's perfect to warp in, dealing damage for each subsequent creature you play.
- Combat Celebrant — Hasty extra-combat enabler that lets your whole board swing twice for lethal alpha strikes.
- Dockside Extortionist — An artifact-friendly value engine; warp or recast it to generate explosive Treasure ramp.
- Birgi, God of Storytelling — Generates mana every time you cast a creature, fueling warp casts and recast loops.
- Wheel of Misfortune — Refills your empty hand, mono-red's best answer to running out of gas after dumping threats.
Upgrade Path
Lean into mana acceleration (Jeska's Will, Dockside, Treasure makers) to chain warp casts and overload turns. Add card-advantage engines unique to red—Outpost Siege, Theater of Horrors, impulsive draw—since refueling is your biggest weakness. Tighten the curve around 4-6 MV red creatures and artifacts that benefit most from warp, and include protection like Heroic Intervention's red analog or Boros Charm-style indestructible effects to survive wraths.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Wide hasty board plus an extra-combat effect for a lethal alpha strike.
- ▸Purphoros or impact-tunnel-style damage triggers off creatures and warp recasts.
- ▸Big warped creatures like Terror of the Peaks closing out tables via combat and burn.
- ▸Treasure-fueled explosive turns deploying multiple threats for overwhelming pressure.
Archetypes
- Aggro — Blanket haste turns every drop into an immediate attacker for relentless pressure.
- Tempo/Big Mana — Warp
deploys expensive artifacts and red creatures ahead of curve for tempo swings.
- Spellslinger/Impulsive Value — Warp's cast-from-exile interaction synergizes with impulse-draw and recast-value engines.
- Big Creatures/Stompy — Hasty fatties and dragons attack the turn they land, ending games fast.
Combos
No combos found for this commander on Commander Spellbook.
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