
Temmet, Naktamun's Will
The Commander
Guide
Gameplan
Temmet wants to attack early and often, turning every combat into card filtering that simultaneously pumps your Zombie army. You build a wide board of Zombies, then use repeated card draw to spike their power and swing for lethal, while looting smooths your draws and fuels graveyard synergies. The deck plays like an aggressive Esper Zombie tribal midrange shell that snowballs through combat triggers.
Strengths
- Built-in card advantage and selection every combat thanks to attack-triggered loot
- Anthem-on-draw turns any card-draw engine into a team-wide pump and combat blowout
- Vigilance plus menace makes Temmet hard to block and able to attack without going defenseless
- Esper colors give access to the best Zombie tribal payoffs plus removal, counters, and recursion
- Discard from looting feeds reanimation and graveyard payoffs naturally
Weaknesses
- Three-color manabase can be greedy and color-screw prone
- Relies on Temmet sticking; he attracts removal and the draw-pump trigger leaves with him
- Board wipes hit a go-wide Zombie strategy hard
- Pump is only until end of turn, so it does not build a permanent clock without going wide
- Can be light on interaction if it overcommits to tribal aggro
Key Cards
- Wayward Servant — Drains opponents whenever a Zombie enters, converting your token flood into reach and life swing.
- Cryptbreaker — A repeatable draw engine that synergizes with Temmet's draw-pump and makes Zombie tokens for the loot fodder.
- Diregraf Captain — Anthem plus death-trigger drain stacks with Temmet's pump to make alpha strikes lethal.
- The Scarab God — Premier Esper Zombie payoff offering recursion, scaling damage, and card draw that triggers Temmet.
- Lord of the Undead — Provides a permanent anthem and graveyard recursion to rebuild after wipes.
- Anowon, the Ruin Thief — Adds another attack-triggered draw engine that feeds Temmet's pump and grows your board.
Upgrade Path
Tighten the manabase with Esper duals, fetches, and fast mana, and add cheap card-draw engines (Skullclamp, Glimpse of Nature effects) to chain Temmet's anthem trigger multiple times per turn. Lean into go-wide payoffs and overrun effects like Eldrazi Monument or Coat of Arms to make alpha strikes lethal, and add protection such as Heroic Intervention and counterspells to shield against the board wipes that punish this strategy.
Core Cards
- Sunken Hollow100%
- Gleaming Overseer100%
- Accursed Duneyard100%
- The Scarab God100%
- Murderous Rider // Swift End100%
- Dreadhorde Invasion100%
- Plague Belcher100%
- Champion of Wits100%
- Desert of the Mindful100%
- Angel of Sanctions100%
- God-Eternal Oketra100%
- Isolated Chapel100%
From 1 Mythicwyrm deck.
Win Conditions
- ▸Wide Zombie alpha strike supercharged by repeated draw-triggered pumps
- ▸Incremental drain from Wayward Servant, Diregraf Captain, and Plague Belcher effects
- ▸The Scarab God's upkeep damage and eternalized army grinding opponents out
Archetypes
- Zombie Tribal — Temmet anthems your entire Zombie team every time you draw, rewarding a critical mass of Zombies.
- Aggro Midrange — Vigilance and menace plus combat looting let him lead the charge while refining your hand.
- Reanimator — Looting discards fat threats that Esper recursion and The Scarab God bring back for value.
- Aristocrats — Zombie death-drain payoffs like Diregraf Captain and Wayward Servant turn the wide board into inevitable damage.
Combos
No combos found for this commander on Commander Spellbook.
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