Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Veronica turns discard into card advantage and resources: she loots every attack and rewards any nonland discard with a Junk token that converts into impulse draws. You attack, sip cards, generate Junk, and snowball into a wide board or a big payoff while leaning on red's rummaging and madness/cycling synergies.
Mono-red card advantage engine, which is normally red's biggest weakness
Cheap 3-mana body with menace that loots and builds Junk tokens
Synergizes with madness, blood tokens, cycling, and discard-matters cards
Junk tokens fuel artifact sacrifice payoffs and treasure-adjacent strategies
Mono-red lacks strong interaction, ramp, and tutoring outside artifacts
Junk tokens require mana and tap to use, so the engine is slow without enablers
Veronica must connect or you must discard manually to trigger Junk consistently
Vulnerable to graveyard hate and commander removal stalling the engine