Whenever Vorosh deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Vorosh is a 6/6 flyer that snowballs into a one-shot kill: connect once, pay to add six counters, and threaten lethal commander damage within a couple swings. The BGU shell supports him with ramp, evasion enablers, and counter synergies while you grind value with Sultai's deep card advantage and recursion.
Fast clock as a 6/6 evasive commander that can quickly reach lethal commander damage
Sultai colors give the best ramp, card draw, and removal in the format
Scales hard with +1/+1 counter payoffs and proliferate
Recursion-heavy colors keep him coming back from repeated removal
Flying alone is easy to chump block or stall with a single flyer/Fog
High summoning cost (6) plus combat dependency makes him slow to come online
Removal-heavy commander tax can grind you out since the engine resets each death
Spot removal in response to combat damage trigger costs you the value
Premium blue reset clears blockers for a lethal alpha strike.
Lean into evasion and protection (Rogue's Passage, Whispersilk Cloak, Lightning Greaves) so Vorosh connects on time, then add counter multipliers (Doubling Season, Branching Evolution, Hardened Scales) and proliferate to one-shot opponents faster. Round out with top-tier Sultai staples—Cyclonic Rift, Toxic Deluge, Mystic Remora, fast mana rocks—to control the board and accelerate him. For the highest power, add reanimation and tutors to ensure he sticks and add a backup combo or Craterhoof-style finisher.