
Wildsear, Scouring Maw
The Commander
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Guide
Gameplan
Build an enchantment-dense Gruul deck so that every enchantment you cast from hand triggers cascade for free value, snowballing card advantage and board presence while Wildsear smashes in with trample. You ramp early, deploy cheap-to-midrange enchantments that chain into more spells, and overwhelm the table with a deck that effectively casts two-for-one every turn.
Strengths
- Free cascade off every hand-cast enchantment generates relentless card advantage in colors that normally struggle to draw
- Gruul's strong ramp lets you deploy high-value enchantments early and often, accelerating the cascade engine
- Trample plus enchantment-based buffs (Auras, anthems) make Wildsear a credible beater and Voltron threat
- Cascade can flip into free creatures, removal, or big payoffs, making each enchantment do double duty
Weaknesses
- Color identity lacks counterspells and strong interaction; relies on red removal and fight effects
- Cascade is variable—can whiff into lands or low-impact hits if the curve is built poorly
- Removing Wildsear shuts off the cascade engine entirely until you recast
- Enchantment-heavy builds can be slow to close and vulnerable to a Bane of Progress or Back to Nature blowout
- Sorcery-speed, proactive plan struggles against dedicated stax or fast combo
Key Cards
- Smothering Tithe — A premium enchantment that ramps you hard while cascading into another free spell.
- Sterling Grove — Protects your enchantment engine and tutors any enchantment to set up your best cascade hits.
- Cryptolith Rite — Turns your board into mana so you can chain multiple enchantments per turn for more cascades.
- Enchantress's Presence — Stacks card draw on top of cascade, drawing whenever you cast an enchantment.
- Eidolon of Blossoms — A constellation enchantress that refills your hand off every enchantment you play.
- Setessan Champion — Draws cards and grows huge as you flood the board with enchantments.
- Cradle of Vitality — Synergizes with the trample beats while being another enchantment to fuel cascade.
Upgrade Path
Tighten your enchantment curve so cascade reliably hits relevant nonland spells—cut clunky lands and pad the deck with efficient 2-4 mana enchantments. Add more enchantress draw engines (Argothian Enchantress, Sythis effects via partners aside) and protection like Heroic Intervention to survive board wipes. Push power with fast mana, better tutors (Enlightened Tutor, Idyllic Tutor), and a focused payoff like a game-ending enchantment so each cascade meaningfully advances your win.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Voltron beatdown with a trampling, Aura-stacked Wildsear
- ▸Overwhelming board advantage from repeated cascade two-for-ones into a wide attack
- ▸Resolving a powerful enchantment payoff (e.g., Warstorm Surge, anthem effects) that closes games
- ▸Card-advantage grind out-resourcing the table until you alpha strike
Archetypes
- Enchantress — Wildsear rewards casting a high density of enchantments with free cascade hits, mirroring classic enchantress card advantage.
- Voltron — Trample plus cheap Auras and anthem enchantments let Wildsear connect for lethal commander damage.
- Stompy/Midrange — Gruul ramp into impactful enchantments and cascade-fueled creatures overwhelms the board.
- Combo — Free spells from cascade can chain into engine pieces and value loops for explosive turns.
Combos
No combos found for this commander on Commander Spellbook.
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