
Wyll, Blade of Frontiers
The Commander
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Guide
Gameplan
Wyll turns every die roll into value, growing himself with +1/+1 counters while your roll-altering ability gives you the best outcome on chaotic dice cards. Pick a Background to fill out your strategy, then chain dice-rolling spells, planar dice, and Barbarian/Wild Magic effects to snowball board state. You either ride Wyll as a counter-fueled threat or build wide and explosive around dice payoffs.
Strengths
- Roll-an-extra-die-and-ignore-lowest dramatically improves expected value on all dice effects
- Free +1/+1 counters every roll make Wyll a real Voltron threat
- Background slot adds flexibility and a second commander's worth of value
- Cheap two-mana commander that's easy to recast and protect
- Dice payoffs scale hard once you have repeatable rolling engines
Weaknesses
- Mono-red ceiling: weak interaction, card draw, and recovery from board wipes
- Dice strategies can be inconsistent and swingy without enough rollers
- Heavily reliant on Wyll being on the battlefield to capture value
- Vulnerable to graveyard and counter removal that resets his investment
- Limited support pool means decks can feel thin outside dice cards
Key Cards
- The Reality Chip — Repeated card advantage in a color starved for it, keeping the dice engine fueled.
- Pixie Guide — Stacks with Wyll to roll even more dice and ignore even more low rolls, supercharging outcomes.
- Delina, Wild Mage — Copies attacking creatures based on a d20, and Wyll makes the roll far more likely to hit.
- Barbarian Class — Adds extra dice to combat-relevant rolls and gives a strong scaling mana sink.
- Tavern Brawler — Turns each turn's d20 into ramp and card advantage, both boosted by Wyll.
- Wand of Wonder — A repeatable random spell generator that Wyll skews toward better results.
Upgrade Path
Tighten the dice-roller count so you reliably have something to roll each turn, and add Krark's Thumb-style multipliers (Pixie Guide, Barbarian Class) to compound Wyll's reroll. Improve mono-red's weaknesses with rituals, impulse draw (Reality Chip, Light Up the Stage), and protection like Heroic Intervention proxies in red such as Deflecting Swat. Choose a focused Background that matches your line—aggro counters for Voltron or token support for go-wide—rather than a generic value pick.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Commander damage from a counter-loaded Wyll
- ▸Going wide with token and copy effects from dice rolls
- ▸Explosive d20 payoffs (extra combats, big spells, Delina copies) overwhelming the table
- ▸Background-driven win, such as anthem aggro or a value engine that grinds opponents out
Archetypes
- Dice Matters — Wyll improves every roll and pays you in counters, making him the premier d20/dice-payoff commander.
- Voltron — Stacking +1/+1 counters from rolls lets Wyll close games with commander damage.
- Aggro/Tokens — Pair with a token-focused Background like Reckless Barbarian or aggressive Backgrounds to go wide and roll for value.
- Chaos/Wild Magic — Random spell and outcome cards become reliable engines under Wyll's reroll ability.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (R), by popularity.

Etali, Primal Storm
EDHREC #260

Ragavan, Nimble Pilferer
EDHREC #268

Birgi, God of Storytelling // Harnfel, Horn of Bounty
EDHREC #486

Purphoros, God of the Forge
EDHREC #653

Krenko, Tin Street Kingpin
EDHREC #849

Solphim, Mayhem Dominus
EDHREC #872

Torbran, Thane of Red Fell
EDHREC #988

Moraug, Fury of Akoum
EDHREC #1,002

Karlach, Fury of Avernus
EDHREC #1,030

Lathliss, Dragon Queen
EDHREC #1,053

Drakuseth, Maw of Flames
EDHREC #1,078

Krenko, Mob Boss
EDHREC #1,098