
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Deploy Zeriam and a critical mass of evasive Griffins, then snowball your board: every Griffin connection spawns more 2/2 fliers, building an unstoppable aerial army. You play a tribal aggro/go-wide game, curve out efficient Griffins and anthems, attack in the air, and convert each combat into more bodies until you fly over the table.
Add a robust protection and resilience package—Heroic Intervention-style effects are off-color, so lean on Flawless Maneuver, Teferi's Protection, and Make a Stand to survive wipes, plus Eldrazi Monument for indestructibility. Improve the engine with anthems (Intangible Virtue, Coat of Arms), recursion, and strong mono-white ramp (Smothering Tithe, Land Tax, Sword of the Animist). Finish with mass-pump or extra-combat finishers like Finale of Glory and Aurelia, the Warleader-style aggression to close before opponents stabilize.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.

Rank #353

Rank #410

Rank #463

Rank #507

Rank #629

Rank #762

Rank #789

Rank #798

Rank #809

Rank #819

Rank #847

Rank #980