Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Force opponents to draw on others' turns to flood the board with Devil tokens, then swing your Devils to wheel-style draw-discard everyone (including you) for card advantage and random discard chaos. Win by going wide with Devils plus aristocrat-style pings from dying tokens, or by abusing the symmetrical card churn with payoffs.
Generates a steady stream of token bodies that double as direct-damage on death
Provides repeatable card advantage in mono-red, a color usually starved for it
Devil tokens make great fodder for sacrifice and aristocrats payoffs
Cheap 3-mana body that rebuilds quickly after wraths
Both abilities are situational and rely on opponents drawing off-turn or fielding enough Devils
The attack trigger forces YOU to discard too, which can be a downside
Mono-red lacks tutors and good interaction, so it's inconsistent
Each Devil token ETB deals 2 to each opponent, weaponizing your token flood.
Lean into ETB/death payoffs like Purphoros and Impact Tremors plus free sac outlets (Goblin Bombardment, Ashnod's Altar) to convert tokens into damage and mana. Add anthem and overrun effects (Coat of Arms, Shared Animosity, Craterhoof-style red finishers) for a go-wide kill, and protect Zurzoth with Swiftfoot Boots or Bolt-resistant recursion. Tighten the curve with cheap forced-draw enablers and a strong mono-red ramp/rock package to deploy your engine ahead of schedule.