
Mosswort Bridge
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Why is this card good?
Related cards

Other hideaway land granting free spell when condition (5 damage) is met.

White hideaway land releasing exiled card when attacking with three creatures.

Blue hideaway land enabling free play of exiled card.

Black hideaway land in the same cycle of free-spell lands.

Utility land that fixes mana; comparable tapped land with effects.

Green land entering tapped that also creates a token to grow your board power.

Green land producing big mana for casting large creatures, supports go-big strategy.

Green-leaning utility land powering huge plays alongside heavy board presence.