
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
Appa is a mono-white aggro/go-wide commander that turns your ground army into evasive attackers. Build a board of efficient white creatures and tokens, then alpha strike through the air as Appa grants flying each combat. You're racing to close games before slower decks set up, using anthems and extra-combat effects to maximize damage.
Add fast mana like Sol Ring, Smothering Tithe, and efficient white ramp to deploy threats ahead of the curve. Lean into anthems (Intangible Virtue, Cathars' Crusade) and extra-combat enablers (Aurelia, Combat Celebrant) to make each Appa swing lethal, and pack protection like Teferi's Protection and Flawless Maneuver against board wipes. Tighten the curve with cheap evasive creatures and card-advantage engines like Welcoming Vampire to offset white's draw weakness.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.

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