Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Ashe is a mono-white artifact-aggro/Voltron commander who wants to attack every turn to dig five deep for artifacts, refilling your hand with Equipment, mana rocks, and bombs. Suit her up early, swing in, and convert the steady artifact card advantage into a wide or tall board that closes games. You're essentially playing a value beatdown deck that never runs out of gas as long as Ashe keeps connecting.
Repeatable, color-screw-proof card advantage in mono-white, which historically struggles to draw
Synergizes with any artifact-heavy build, from Equipment Voltron to artifact tokens
Cheap three-mana body that's easy to protect and recast
Filters your deck, smoothing draws toward your best artifacts
Card advantage is conditional on Ashe attacking and surviving—removal or blockers shut it off
Only sees artifacts; whiffs entirely on non-artifact lands, creatures, and spells
Mono-white means weak interaction, no card draw outside artifacts, and limited ramp
Vulnerable to the typical white pillow-fort/aggro problems: no recursion and slow without combat damage