Balan has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
Balan is a mono-white Voltron commander that suits up with Equipment and beats face. You ramp into your gear early, then use Balan's ability to mass-attach every Equipment at once, granting double strike with two or more attached for explosive commander-damage kills. Each turn you protect Balan, swing, and threaten to one-shot a player with general damage.
Extremely cheap, repeatable mass-equip ability lets you reattach gear in one activation after a board wipe or blink
Double strike doubles all Equipment bonuses (including damage triggers and lifelink), making 21 commander damage trivial
Mono-white is consistent and gives access to the best protection, recursion, and Stoneforge-style tutors
Can win out of nowhere as early as turn 4-5 with the right curve
Classic Voltron fragility — heavy reliance on the commander means removal, edicts, and chump-blocking set you back hard
Mono-white lacks card draw and ramp compared to other colors, leading to grind issues
Vulnerable to fogs, damage prevention, and 'can't be blocked by more than one creature' is needed against go-wide decks
Putting all eggs in one basket invites focus from the whole table