
Bria, Riptide Rogue
The Commander
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Guide
Gameplan
Bria turns a wide-ish board into an unblockable, ever-growing army by chaining cheap noncreature spells. Each spell pumps your whole team via mass prowess while making an attacker unblockable, so you deploy creatures, then storm off with cantrips and burn to push lethal combat damage in one or two big turns.
Strengths
- Granting prowess to your entire board means even a few cheap spells produce explosive, scalable damage
- The built-in unblockable clause makes alpha strikes nearly impossible to chump, ignoring go-wide blockers
- Cantrips and rituals fuel both card advantage and the prowess engine simultaneously
- Low curve and fast clock can close games before slower decks set up
Weaknesses
- Extremely vulnerable to board wipes and targeted removal on Bria or your key attackers
- Damage is single-combat focused, so one Fog or instant-speed blink can blank a whole turn
- Runs out of gas if the spell engine sputters without strong card draw
- Spot removal on the unblockable target before damage neutralizes the swing
Key Cards
- Mistform Ultimus — A creature buffed by prowess and made unblockable can carry a huge clock, but more importantly cheap evasive threats maximize Bria's payoff.
- Young Pyromancer — Generates extra prowess bodies off your noncreature spells, widening the board you're already pumping.
- Monastery Mentor — Spits out tokens that all gain prowess, turning a spell chain into an overwhelming swing.
- Mizzix's Mastery — Lets you replay a cheap instant-heavy graveyard while triggering prowess and unblockable for a finishing turn.
- Brainstorm — Cheap cantrip that triggers mass prowess and the unblockable clause while smoothing draws.
- Reiterate — With a ritual it copies spells repeatedly, stacking prowess triggers for a one-shot kill.
Upgrade Path
Lower the curve with efficient cantrips (Opt, Consider, Mishra's Bauble) and rituals to maximize prowess triggers per turn, and add token engines like Young Pyromancer and Monastery Mentor to widen the payoff. Include protection (Heroic Intervention, Deflecting Swat) and a copy/loop package (Reiterate, Twinning Staff, Aetherflux Reservoir) to convert a single explosive turn into a kill. Tighten the manabase with fast lands and rocks like Arcane Signet so you can deploy threats and still hold up spells.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Alpha strike with an unblockable, prowess-pumped board after a single big spell turn
- ▸Voltron a lone attacker with stacked prowess triggers for one-shot combat damage
- ▸Token swarm made unblockable overwhelming all blockers
- ▸Spell-copy or ritual loops pumping prowess to lethal in one turn
Archetypes
- Spellslinger Aggro — Chaining cheap noncreature spells both pumps the team and grants evasion for lethal attacks.
- Tokens / Go-Wide — Token makers give Bria's mass prowess and unblockable a broad board to amplify.
- Voltron-ish Beatdown — Stacking prowess on one unblockable creature can deal commander-damage-level hits.
- Storm-Combo — Free or cost-reduced spell loops generate huge prowess swings for a sudden kill.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (RU), by popularity.

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