
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Cast a high volume of cheap spells each turn so you hit your third cast, growing Captain Ripley Vance and slinging escalating damage at faces or creatures. You play as a mono-red spellslinger/aggro-burn deck that chains cantrips, rituals, and copy effects to fire multiple triggers per turn and snowball Vance into a one-card win machine.
Add fast mana and cost reducers (Jeska's Will, Goblin Electromancer-style effects, Birgi) to consistently exceed three casts per turn, plus spell copiers like Dualcaster Mage and Twinning Staff. Tighten the curve toward 1-2 mana cantrips and rituals, and include protection such as Deflecting Swat or Heroic Intervention proxies in red like Fight as One. For top-end, build toward the Underworld Breach + Lion's Eye Diamond + Grapeshot storm kill for a deterministic finish.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.

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