Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Drana is a mono-black reanimator that fills the graveyard, attacks, and reanimates a nonlegendary creature each combat with a +1/+1 counter—turning every swing into card advantage and board presence. You want big, impactful creatures (often ones with ETB or aristocrat value) in the yard so even the defending player's 'worst' pick is excellent. Grind opponents down with recursion while building toward a sacrifice or beatdown finish.
Repeatable reanimation each combat with no extra mana cost, generating relentless value
Mono-black gives access to the best tutors, ramp, and recursion in the format
Evasive flier that protects herself by demanding answers while she rebuilds your board
Loves graveyard-stuffing, so discard outlets and self-mill double as ramp into threats
Opponent chooses which creature returns, so your reanimation targets must all be good
Highly dependent on attacking—if Drana is removed or chump-blocked you lose the engine
Mono-black struggles with enchantment/artifact removal and lacks card-draw efficiency outside life payment
Converts the small bodies you reanimate into a relentless card-draw engine in mono-black.
Tighten the creature base so every nonlegendary card in your yard is a payoff the opponent hates to give you—prioritize ETB drains, board wipes on bodies, and recursive sacrifice fodder. Add fast mana (Dark Ritual, Jet Medallion, Bubbling Muck) and efficient discard outlets to set up explosive reanimation, plus protection like Lightning Greaves and Imp's Mischief to keep Drana swinging. Top-end picks like Sheoldred, the Whispering One or Razaketh's tutoring power push the deck toward a more consistent combo-aristocrats finish.