At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
Suit up a single carry creature with Equipment, attack repeatedly, and grind out wins with cheap equip costs and combat keywords. Éowyn discounts every equip activation and gives an equipped creature both first strike and vigilance each combat, so you can reattach gear freely and swing while staying back on defense. The deck plays like a mono-white Voltron/equipment midrange shell that pressures the table with one oversized, hard-to-block threat.
Equip-cost reduction makes multi-Equipment turns and reattaching cheap, enabling huge tempo swings.
Free first strike + vigilance lets your carrier attack and still block, deterring crackbacks.
Mono-white access to the best equipment-tutor and protection package (Stoneforge, Steelshaper's Gift, Swords).
Cheap 3-mana commander that comes down early and immediately advances the gameplan.
Heavy reliance on a single carry creature makes you vulnerable to spot removal and board wipes.
Mono-white lacks card draw and ramp outside of equipment-specific engines.
No built-in evasion—gets chump-blocked or stonewalled by bigger defenders.
Equipment without a creature does nothing, so creature density and recursion matter.