Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Felisa turns +1/+1 counters into a steady stream of flying Inkling tokens. You buff your creatures with counters (via Mentor, proliferate, and counter sources), then sacrifice or trade them to flood the board with evasive 2/1 fliers. Win through wide aerial swarms backed by anthems or aristocrats payoffs.
Converts counters into tokens, doubling down on two of the strongest go-wide strategies
Mentor gives free counter generation just by attacking each turn
Flying evasion on both Felisa and the Inklings makes combat damage reliable
Strong synergy with sacrifice outlets and counter-doublers for explosive token output
BW gives access to premium removal, recursion, and board wipe protection
Tokens are 2/1 and die to nearly any sweeper or pinger
Reliant on creatures with counters dying, so it needs sac outlets and counter sources working together
Felisa herself is fragile at 4 mana with no built-in protection
Slow to set up compared to dedicated combo decks
Vulnerable to graveyard hate and token hate (Torpor Orb-style effects don't stop it but anthem removal hurts)