Garth is a value engine that taps each turn to manufacture one of six iconic cards—removal (Terror, Disenchant), card draw (Braingeyser), recursion (Regrowth), a beater (Shivan Dragon), or a free mana rock (Black Lotus). You protect and untap him to grind incremental advantage, then leverage that flexibility into a five-color goodstuff or combo shell that out-resources the table over a long game.
Five-color identity opens the entire card pool for support, tutors, and combos
Built-in repeatable removal, card draw, and recursion makes him a self-contained value engine
Black Lotus copy ramps you and fuels big plays for free
Each ability is a unique card name, so he keeps generating new copies even after using some
Slow without untap effects—one ability per turn is modest tempo
Heavily commander-dependent; spot/recurring removal shuts off the engine
Five-color manabase is expensive and prone to color-screw
No innate evasion or protection, so he dies easily
Lacks a fast clock unless built specifically toward combo
Backs up Braingeyser to bury opponents in cards while you grind.
Add untappers (Thousand-Year Elixir, Aphetto Alchemist, Kydele) and mana doublers to squeeze multiple activations and enable infinite-mana combos with the Black Lotus copy. Upgrade the manabase with fetches, duals, and fast rocks like Mana Crypt so the five-color shell is consistent. Then layer in efficient tutors and a compact combo finish (Thassa's Oracle, Demonic Consultation) to convert Garth's grind into reliable wins.