Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Cheat Equipment straight onto the battlefield off Gilgamesh's enter/attack triggers, then stack them on Gilgamesh or another Samurai to build a lethal voltron threat. You ramp into Gilgamesh, swing for the dig, free-attach a backbreaking Equipment each combat, and grind through blockers with double strike and trample to close fast.
Free Equipment cheating bypasses heavy equip costs, turning expensive gear into tempo plays
Repeatable card advantage on every attack keeps the deck from running dry in mono-red
Built-in voltron payoff that scales hard with double strike and trample effects
Cheap to recast and aggressive, applying pressure early in the game
Single-target commander reliant: spot removal or repeated chump blocks slow you to a crawl
Mono-red lacks reliable protection from board wipes and graveyard hate
Variance from only seeing six cards—dead triggers when no Equipment is revealed
Can be outscaled by dedicated combo or ramp decks if the early aggression stalls
Slashes equip costs and pumps your equipped attacker, accelerating the voltron plan.
Reconfigure
Equipment creatures broaden your hits and survive board wipes by becoming gear again.
Add fast mana like Jeska's Will, Mana Crypt, and Sol Ring to deploy Gilgamesh ahead of curve and recast through removal. Lean into evasion and protection Equipment (Swiftfoot Boots, Whispersilk Cloak, the full Sword cycle) plus extra-combat enablers like Aggravated Assault to convert triggers into guaranteed kills. Tighten the curve with cheap card-advantage Equipment so every attack trigger reliably hits, and add Hammerhand or Reconfigure creatures to dodge wraths.