Horde of Notions
WUBRGLegendary Creature — Elemental

Horde of Notions

Mana value5EDHREC#6,485

The Commander

Vigilance, trample, haste

{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.

Guide

Gameplan

Horde of Notions is a five-color Elemental tribal commander that grinds value by recurring Elementals from your graveyard for a WUBRG payment, turning every removed creature into card advantage. You ramp into a wide Elemental board, leverage ETB-heavy bodies, and eventually overwhelm with creatures or assemble an Elemental-based combo. Its built-in evasion and vigilance also let it attack and pressure life totals while staying back on defense.

Strengths

  • Access to all five colors gives unmatched flexibility in removal, ramp, and answers
  • Self-recursion makes the commander resilient and turns the graveyard into a second hand
  • Elemental tribe has deep, high-value ETB creatures for grindy value
  • Vigilance, trample, haste make it a competent attacker the turn it lands

Weaknesses

  • Five-color mana base is expensive and prone to color-screw without good fixing
  • WUBRG activation cost is demanding and clunky on a tight mana base
  • Commander does little to protect itself and dies to spot removal easily
  • Tribal payoff plan can be slow and grindy in a fast meta

Key Cards

  • Risen ReefPremier Elemental value engine that draws cards and ramps every time an Elemental enters.
  • Cavern of SoulsFixes color while making your key Elementals uncounterable in a deck that wants to resolve threats.
  • Omnath, Locus of the RoilA flexible Elemental payoff that draws cards, ramps, and acts as removal as you build the board.
  • SmokebraiderGenerates mana specifically for Elemental spells and activated abilities, easing the WUBRG strain.
  • Chromatic LanternTurns all your lands into any color, smoothing out the brutal five-color costs and the commander's activation.

Upgrade Path

Prioritize the mana base first: dual lands, fetches, shocks, Cavern of Souls, and mana rocks like Chromatic Lantern make the five colors functional. Then add high-impact Elemental ETBs and engines (Risen Reef, Omnath, Locus of the Roil, Mulldrifter) and recursion enablers, trimming weak vanilla tribal members. For higher power, lean into a focused combo or stax shell rather than pure goodstuff, since the commander's raw value plan is slow without tight synergy.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Go wide with Elemental tokens and payoffs, then alpha strike with trample threats
  • Grind out the table with recurring ETB value until opponents run out of resources
  • Assemble an Elemental-based combo (e.g., recursion loops with Risen Reef or token generators) for overwhelming advantage
  • Beat down with buffed Elementals using anthems and Omnath-style payoffs

Archetypes

  • Elemental TribalThe commander rewards a deck full of Elementals with recursion and synergy payoffs like Risen Reef.
  • Value MidrangeGrindy ETB Elementals plus graveyard recursion let you out-card opponents over a long game.
  • Reanimator/RecursionThe activated ability cheats expensive Elementals back from the yard, rewarding self-mill and sacrifice.
  • ComboFive colors and Elemental loops enable engines like Spark Double or sacrifice-recursion chains for infinite value.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BGRUW), by popularity.

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