Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Ramp into Ilharg by turn 4-5, then attack to cheat huge creatures from hand onto the battlefield tapped and attacking, getting their ETB and attack triggers before bouncing them back at end step. You build a board of monocolored beaters and overwhelm the table with repeatable value and combat damage.
Cheats expensive creatures into play for free, dodging mana costs every combat
Doubles up on powerful ETB and attack triggers since creatures return to hand
Built-in recursion makes Ilharg hard to permanently remove
Trample plus a fattie pushes serious commander damage
Must connect in combat, so it folds to blockers, fogs, and removal on Ilharg
Mono-red lacks card draw consistency and reliable interaction
Relies on having big creatures in hand to maximize attacks
Board wipes set back the whole strategy and leave you topdecking
Repeatable treasure generation each combat fuels explosive turns.
Add fast mana and ramp like Mana Crypt, Sol Ring, and Jeska's Will to land Ilharg early, plus haste enablers such as Lightning Greaves and Fervor so it attacks the turn it arrives. Tighten the curve toward impactful ETB and attack-trigger creatures, and include protection like Heroic Intervention and extra-combat engines to convert a single attack into a game-ending turn.