
Inalla, Archmage Ritualist
The Commander
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Guide
Gameplan
Inalla is a Grixis Wizard tribal commander that abuses ETB-heavy Wizards by copying them via Eminence for just , getting double value the moment they hit the battlefield. You ramp into a wide Wizard board, chain enters-the-battlefield triggers and tutors, then either grind opponents out with value loops or assemble a fast combo to end the game. The tap-five-Wizards ability is a backup wincon that drains for 7 repeatedly.
Strengths
- Eminence works from the command zone, so the engine is online even before you cast Inalla
- Doubles every powerful Wizard ETB (tutors, removal, card draw) for a single mana
- Grixis access to the best tutors, ramp, removal, and combo pieces in the format
- Multiple distinct win paths: tribal beatdown, ETB value loops, and dedicated combos
Weaknesses
- Token copies are exiled at end step, so the value is one-shot unless you can blink or keep them
- Heavily reliant on Wizard creatures, making it vulnerable to board wipes and targeted creature hate
- Many combos require specific pieces, so a disrupted draw can leave the deck slow
- Three-color mana base with double-pip costs can stumble on early turns
Key Cards
- Naru Meha, Master Wizard — Combos with Inalla and any cheap copyable spell to create infinite Naru Meha triggers and infinite ETB Wizard copies.
- Dualcaster Mage — With a copy spell like Twinflame or Heat Shimmer plus Inalla's token, it forms a classic infinite-creature/damage loop.
- Docent of Perfection — Pumps your Wizard army and flips into a token engine, rewarding a wide board built by Eminence.
- Body Double — Copies your best creature from any graveyard, and Inalla doubles that ETB for huge value or combo lines.
- Sigil Tracer — A repeatable copy outlet that enables Naru Meha and other spell-copy combos when paired with Inalla tokens.
- Aether Vial — Cheats Wizards into play without paying mana, triggering Eminence each turn for free copies.
Upgrade Path
Tighten the curve and add fast mana (Mana Crypt, Jeweled Lotus, the talismans and signets) so Inalla and her engine come online turns 2-3. Add compact two-card combos like Naru Meha plus Ghostly Flicker effects or Dualcaster loops, backed by tutors (Demonic Tutor, Vampiric Tutor, Imperial Recruiter) to find them consistently. Round out with interaction such as Dovin's Veto, Swan Song, and Cyclonic Rift to protect your turn and defend against faster combo decks.
Core Cards
- Sea Gate Oracle100%
- Dismal Backwater100%
- Arcanis the Omnipotent100%
- Mystifying Maze100%
- Galecaster Colossus100%
- Etherium-Horn Sorcerer100%
- Go for the Throat100%
- Dimir Aqueduct100%
- Into the Roil100%
- Izzet Chronarch100%
- Worn Powerstone100%
- Jwar Isle Refuge100%
From 1 Mythicwyrm deck.
Win Conditions
- ▸Tap five Wizards to drain a player for 7 repeatedly, finishing the table over a few turns
- ▸Infinite combo via Naru Meha + a copyable Wizard for unbounded ETB triggers or damage
- ▸Dualcaster Mage + Twinflame/Heat Shimmer loop for infinite hasty attackers
- ▸Wide Wizard beatdown buffed by anthems like Docent of Perfection
Archetypes
- Wizard Tribal — Eminence rewards flooding the board with nontoken Wizards and the tap-five ability gives the tribe a built-in drain wincon.
- Combo — Naru Meha and Dualcaster Mage loops let Inalla assemble infinite ETBs or damage with cheap copy spells.
- Blink/Value — Doubling ETB-heavy Wizards like tutors and removal generates a snowballing card-advantage engine.
- Spellslinger — Grixis instants and sorceries pair with copy Wizards to chain spells and copies for explosive turns.
Combos
No combos found for this commander on Commander Spellbook.
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