
Inti, Seneschal of the Sun
The Commander
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Guide
Gameplan
Inti turns every combat into card advantage and pressure: each attack lets you discard a card to pump and trample an attacker, and any discard exiles the top of your library to play for free. Loot aggressively with the discard payoff, then snowball wide or tall boards into lethal mono-red beatdown, churning through your library faster than opponents can answer.
Strengths
- Cheap two-mana commander that generates relentless card advantage in a color starved for it
- Discard synergies double as impulse-draw, fueling explosive turns
- Trample + counters punish chump blocking and end games quickly
- Rebuilds easily after board wipes thanks to constant card flow
Weaknesses
- Effects are useless without attacking, so removal-heavy or fog-heavy tables slow you down
- Mono-red means limited interaction, weak recursion, and no efficient ramp beyond rituals
- Needs cards in hand to discard, so empty hands stall the engine
- Vulnerable to creature removal on Inti himself, halting the whole loop
Key Cards
- Faithless Looting — Cheap discard outlet that triggers Inti's impulse draw twice across cast and flashback.
- Bag of Holding — Recurs discarded cards while letting you fully empty your hand for value.
- Containment Construct — Turns every discard into an extra free play, stacking impulse advantage with Inti.
- Sword of the Animist — Ramps on attack to power out the impulsed cards Inti keeps exiling.
- Reckless Fireweaver — Punishes the wide aggressive boards Inti builds, adding a damage-based wincon.
- Goblin Bombardment — Sacrifice outlet to push damage and convert tokens before impulse cards expire.
Upgrade Path
Add fast mana like Jeska's Will, Mana Geyser, and rituals to dump impulse-drawn cards before they expire. Tighten the curve toward efficient aggressive creatures and repeatable discard outlets (Key to the City, Tibalt's Trickery enablers), and include extra-combat effects like Aggravated Assault or Combat Celebration to multiply Inti triggers. Round out with protection (Lightning Greaves, Heroic Intervention) to keep Inti and your attackers alive through removal.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Alpha strike with counters and trample after a turn of attacks
- ▸Burn and damage triggers from cards like Reckless Fireweaver and Terror of the Peaks
- ▸Voltron a single evasive attacker into commander-damage range
- ▸Grind out card advantage until you out-resource the table and swing for lethal
Archetypes
- Aggro — Inti pumps and tramples attackers every combat, enabling fast mono-red beatdown.
- Spellslinger — The impulse-draw and discard loops feed cheap burn and cantrips for value chains.
- Tokens — Wide attacking boards let you distribute counters and trample for big alpha strikes.
- Discard/Madness — His discard triggers synergize with madness, flashback, and graveyard payoffs.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (R), by popularity.

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