Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Cast Josu Vess early as a menace beater, or wait to kick him for and flood the board with eight 2/2 menace Zombie Knights. The deck builds a wide, hard-to-block army then converts it into damage with anthems and overrun effects, while leaning on mono-black ramp and recursion to repeat the kicked payoff. You grind value through sacrifice, drain, and reanimation in the long game.
Kicked Josu produces a massive 16 power across nine bodies in one cast
Menace makes the whole army difficult to chump-block profitably
Mono-black gives unmatched tutors, recursion, and card draw consistency
Zombie/Knight tribal synergies are deep and cheap
Kicker is mana-hungry, so an unkicked Josu is just a 4/4 menace
Heavily reliant on the commander and vulnerable to board wipes
No native card advantage or evasion beyond menace
Mono-black struggles to interact with artifacts and enchantments