
Katara, the Fearless
The Commander
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Guide
Gameplan
Build a wide Ally tribal board and abuse enter-the-battlefield and combat triggers, with Katara doubling every Ally's triggered ability for explosive value. You ramp into your team, snowball with each new Ally pumping, drawing, or making tokens twice, and overwhelm the table once the engine is online.
Strengths
- Doubles all Ally triggered abilities, turning modest Allies into powerful value engines
- Bant colors give access to elite ramp, card draw, and protection
- Ally tribe has built-in scaling triggers that reward going wide
- Cheap three-mana body lets you deploy the engine early
Key Cards
- Hada Freeblade — Its +1/+1 counter trigger fires twice per Ally entering, snowballing the whole team.
- Kazandu Blademaster — Doubled counters from each Ally turn it into a fast, evasive threat.
- Halimar Excavator — With Katara, each Ally entering mills opponents twice, enabling a real mill kill.
- Hagra Diabolist — Out of color but shows the model—Katara doubles drain-on-entry effects for direct damage.
- Munda, Ambassador Peace — Its attack trigger digs for more Allies twice, refueling the board.
- Cathars' Crusade — Stacks with token and entry triggers to balloon your entire team's power.
Upgrade Path
Add more Allies with high-impact triggered abilities and cheap blink/flicker effects (Restoration Angel, Conjurer's Closet) to re-trigger doubled ETBs. Bolster protection with Heroic Intervention and Teferi's Protection against wraths, and lean on Bant staples like Smothering Tithe, Esper Sentinel, and fast mana to deploy Katara and rebuild quickly. Tighten the curve and trim weak vanilla Allies for tutors (Chord of Calling, Eladamri's Call) that find your best trigger pieces.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
Archetypes
- Tribal Aggro — Katara amplifies every Ally's pump and counter trigger to crash in wide and fast.
- Tokens/Go-Wide — Doubled token-generation and anthem triggers flood the board with bodies.
- Value Midrange — Doubled draw, ramp, and ETB triggers grind out card and board advantage.
- Mill — Doubling Halimar Excavator-style mill triggers can deck opponents as a finisher.
Combos
No combos found for this commander on Commander Spellbook.
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