: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Drop Kellan turn one, then pump mana into him across turns to level him from a cheap Scout into an impulse-draw Detective and finally a 3/2 double-striking Rogue. You win by connecting with combat, snowballing card advantage off the Detective trigger, and accelerating into a wide or aggressive red board.
One-mana commander that's instantly castable and recastable cheaply
Built-in impulsive card advantage engine in mono-red, which historically struggles for card draw
Scales into a double-strike threat that doubles combat-damage exile triggers
Low color requirement makes the manabase trivial and frees slots for ramp and rocks
Tiny base body that dies to nearly any removal or chump-blocks easily
Needs to connect in combat to generate value, so evasion is mandatory
Mono-red lacks reliable interaction, recursion, and ramp compared to other colors
Sinking mana into leveling Kellan competes with developing your board
Generates mana off your impulse-played spells, fueling more casts and Kellan's level-ups.
Ragavan, Nimble Pilgrim
Another cheap aggressive value creature, but more importantly examples of the dash/treasure shell that supports Kellan's tempo plan.
Prioritize evasion and double-strike enablers (Rogue's Passage, Fireshrieker, Embercleave) so Kellan reliably connects and doubles his value triggers. Add fast mana like Sol Ring, Jeska's Will, and treasure generators to outpace the leveling costs, and lean into impulse-draw payoffs such as Birgi and Underworld Breach. Tighten the curve with efficient burn and protection (Deflecting Swat, Heroic Intervention) to push toward a faster, more resilient aggro build.