Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
© 2026 Mythicwyrm. All rights reserved.
Kokusho, the Evening Star — Commander Hub · Mythicwyrm
Legendary Creature — Dragon Spirit Mana value 6 EDHREC #2,280
Discussion (0) Newest Oldest
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions ▸ Infinite or repeated Kokusho death-drain loops via free sac outlet + reanimation ▸ Stacking Kokusho triggers with Gray Merchant of Asphodel for lethal life loss ▸ Grinding opponents out with incremental drains while gaining life ▸ Beating down with a 5/5 flier backed by drain pressure Archetypes Aristocrats — Kokusho's death drain pairs perfectly with sacrifice outlets and recursion for incremental life loss. Reanimator — Cheap reanimation spells return Kokusho again and again to retrigger its drain. Combo — Free sacrifice outlets plus reanimation create infinite or near-infinite drain loops to win outright. Control — Mono-black removal, lifegain, and recursion let you grind value and outlast opponents. Combos Kokusho, the Evening Star + Mikaeus, the Unhallowed + Yawgmoth, Thran Physician → Infinite card draw, Near-infinite lifegain, Near-infinite lifeloss
K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Kokusho, the Evening Star → Infinite death triggers, Infinite ETB, Infinite lifegain
K'rrik, Son of Yawgmoth + Buried Alive + Animate Dead + Chainer, Dementia Master + Viscera Seer + Kokusho, the Evening Star → Infinite death triggers, Infinite ETB, Infinite lifegain
K'rrik, Son of Yawgmoth + Buried Alive + Necromancy + Chainer, Dementia Master + Viscera Seer + Kokusho, the Evening Star → Infinite death triggers, Infinite ETB, Infinite lifegain
Enduring Renewal + Crystalline Crawler + Light of Promise + Kokusho, the Evening Star + Blasting Station → Near-infinite +1/+1 counters on a creature, Near-infinite colored mana, Near-infinite damage
Combos via Commander Spellbook .
Related Commanders Same color identity (B), by popularity.
Syr Konrad, the Grim EDHREC #252
Braids, Arisen Nightmare EDHREC #283
Sheoldred, the Apocalypse EDHREC #464
Vito, Thorn of the Dusk Rose EDHREC #487
Sheoldred, Whispering One EDHREC #690
Yawgmoth, Thran Physician EDHREC #814
Ayara, First of Locthwain EDHREC #815
Yahenni, Undying Partisan EDHREC #1,004
K'rrik, Son of Yawgmoth EDHREC #1,066
Vilis, Broker of Blood EDHREC #1,092
Junji, the Midnight Sky EDHREC #1,208
Mikaeus, the Unhallowed EDHREC #1,259
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Kokusho is a mono-black value engine: a 5/5 flier that drains each opponent for 5 and refills you whenever it dies. The deck loops Kokusho with sacrifice outlets, reanimation, and blink to repeatedly trigger its death drain, grinding opponents out while staying ahead on life. Ramp into it early, protect it, then sacrifice and recur it until tables are dead.
Death trigger scales with opponent count, draining 15+ life in a four-player game per loop
Mono-black gives access to the best tutors, reanimation, and ritual mana
Built-in lifegain keeps you safe from aggro while you assemble loops
Cheap to recur and abuse with sacrifice/reanimation packages
Resilient win condition that doesn't require attacking through blockers
Single color limits removal flexibility and access to counterspells/artifact-enchantment hate
Exile-based removal permanently answers Kokusho
Sacrifice loops can be slow without the right outlets in handLifegain doesn't stop commander damage or mill-based plans
Free sacrifice outlet that also makes mana, enabling repeated Kokusho deaths in a loop.
Sacrifices Kokusho for mana that can fuel its own recursion.
Cheap reanimation to bring Kokusho back after each drain.
Recurs Kokusho for two mana and can be looped with blink or destruction effects.
Sacrifices a token to return Kokusho twice, doubling drains per cast.
Finds your sacrifice outlet or reanimation piece to start the loop.
Devotion-fueled second drain that closes games alongside Kokusho triggers.
Powers the big mana needed to recast and reanimate Kokusho repeatedly.