
Loot, Exuberant Explorer
The Commander
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Guide
Gameplan
Ramp hard, drop extra lands every turn, and use Loot's activated ability to cheat fatties into play for free once you have enough lands. You snowball mana and board presence, then close with big creatures or a landfall/big-mana payoff. Treat the extra land drop as the core engine even before the activation matters.
Strengths
- Built-in card advantage and ramp via the extra land drop every turn
- Activated ability cheats expensive creatures into play, dodging cost and saving mana
- Scales naturally—more lands means bigger creatures off the activation
- Mono-green keeps the mana base clean and consistent with strong ramp/tutors
Weaknesses
- Activation is expensive at six mana and taps Loot, making it slow to come online
- Vulnerable to creature removal; losing Loot stalls the engine
- Mono-green struggles with interaction, board wipes, and flyers
- Land destruction or Stax shutting off extra land drops hits hard
- Activation whiffs if your library is light on high-mana-value creatures
Key Cards
- Cultivate — Cheap ramp that also fixes and works alongside the extra land drop to accelerate Loot's activation.
- Crucible of Worlds — Lets you replay fetched and sacrificed lands, maximizing the bonus land drop every turn.
- Exploration — Stacks with Loot for two extra land drops, supercharging your land count and big-mana plays.
- Craterhoof Behemoth — A perfect huge creature to cheat in off the activation for an instant overrun finish.
- Ramunap Excavator — Recurs lands from the graveyard to keep dropping extra lands and reload fetch effects.
- Tireless Provisioner — Generates treasures and food off your extra land drops, turning landfall into resources.
Upgrade Path
Add more extra-land-drop enablers (Azusa, Lost but Seeking; Oracle of Mul Daya) and land recursion (Crucible, Ramunap Excavator) to make the engine relentless. Tighten the high-end with efficient bombs worth cheating in and tutors like Green Sun's Zenith and Worldly Tutor to find them. Round out with green's best ramp and protection (Heroic Intervention, Veil of Summer) so the commander and your big plays survive interaction.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Cheating in and swinging with massive creatures like Craterhoof Behemoth for lethal
- ▸Landfall payoffs (Avenger of Zameruk, Scute Swarm, Zendikar's Roil) generating overwhelming boards
- ▸Big-mana X spells or finishers like Genesis Wave / Torment of Hailfire variants in green
Archetypes
- Landfall Ramp — The extra land drop directly feeds landfall payoffs and turbocharges mana growth.
- Big Mana / Stompy — Loot ramps you into and cheats out giant creatures for a beatdown plan.
- Reanimator-style Cheat — The activated ability functions like a free cast for big creatures without paying their cost.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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