Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Missy turns every creature death across the table into a tapped 2/2 Cyberman artifact under your control, snowballing a wide army from board wipes, sacrifice, and removal. Each turn you grind value with the end-step villainous choice—either chunking opponents with your growing artifact army or drawing cards (with chaos). You win by overwhelming with stolen creatures, going wide for combat or aristocrat damage, or assembling artifact-based combos.
Converts opponents' creature deaths into your own board, profiting from removal and wraths you cast yourself
Inevitable end-step value: either repeated damage or card advantage every turn
Grixis gives access to the best removal, board wipes, and tutors to fuel the death triggers
Cybermen are artifacts, enabling powerful artifact synergies and sacrifice loops
Six mana and no immediate impact—she's vulnerable to removal and must survive a turn to matter
Reanimating creatures as vanilla 2/2 Cybermen strips their abilities, capping individual card quality