When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Sarkhan is a cheap mono-red Dragon-tribal payoff that turns your fatties into a snowballing threat. Ramp aggressively with Treasures and rituals to cheat out Dragons ahead of curve, growing Sarkhan into an evasive beater while flooding the board with fliers, then close with a wide aerial assault or a big burn finish.
Only 2 mana, so it comes down early and generates a Treasure to accelerate your first Dragon
Snowballs hard—every Dragon grows Sarkhan and gives it flying for evasive commander damage
Mono-red Dragons have deep, powerful tribal support (Dragonlords, Hellkites, anthem effects)
Treasure ramp helps mono-red overcome its mana and card-advantage limits
Mono-red lacks reliable card draw and struggles to recover from board wipes
Heavily reliant on resolving high-cost Dragons; can stumble if ramp is disrupted
No built-in protection—Sarkhan dies easily to spot removal before it grows
Top-heavy curves are vulnerable to fast combo and stax decks