At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Seizan turns every upkeep into a symmetric Howling Mine plus Sign in Blood, flooding all players with cards and chipping away their life. You leverage the symmetry by either capitalizing on the extra cards faster than opponents (storm/spellslinger) or by punishing them with life-loss payoffs, group slug effects, and hand-size matters cards, then closing the game before they out-resource you.
Refills your hand every single turn, enabling explosive turns and grindy resilience
Group-hug shell makes you politically friendly while you set up a kill
Symmetric life loss combos brutally with Black's life-loss payoffs and aristocrats drains
Cheap mono-black manabase makes ramp like Cabal Coffers and rituals reliable
Card advantage fuels recursion, tutors, and reanimation strategies
Symmetry hands opponents free cards, accelerating their own combos
Self life loss makes you vulnerable to your own engine and to burn/aggro
No built-in protection or evasion; gets removed and the symmetric card draw stops
Can deck yourself out in long games if you over-rely on the draws
Vulnerable to opponents using the extra cards better than you
Pairs with forced discard to convert opponents' overflowing hands into direct damage.
Add fast mono-black ramp (Cabal Coffers, Nykthos, Dark Ritual, Jet Medallion) to deploy payoffs ahead of the symmetry, and stack lifegain like Whip of Erebos or Sangromancer so the table cracks first. Tighten toward a focused combo finish—Bloodchief Ascension + Mindcrank, or Aetherflux Reservoir—plus protection (Lightning Greaves, Imp's Mischief) so opponents can't simply abuse your free cards or kill Seizan with impunity. Top-end tutors (Demonic/Vampiric Tutor) ensure you assemble your engine before the symmetric draw helps an opponent more than you.