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Spider-UK — Commander Hub · Mythicwyrm
Legendary Creature — Spider Human Hero Mana value 4 EDHREC #9,863
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
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Archetypes Tokens — Mass token producers reliably meet the two-creatures-per-turn requirement for nonstop draw. Go-Wide Aggro — Anthems and overrun effects turn a swarm of small bodies into lethal swings. Blink — Flicker effects re-trigger ETBs and count creatures entering to satisfy the end step. Aristocrats — Token fodder plus sacrifice payoffs convert the wide board into damage and value. Combos No combos found for this commander on Commander Spellbook.
Related Commanders Same color identity (W), by popularity.
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Adeline, Resplendent Cathar EDHREC #507
Mangara, the Diplomat EDHREC #629
Avacyn, Angel of Hope EDHREC #762
Danitha Capashen, Paragon EDHREC #789
Elesh Norn, Grand Cenobite EDHREC #798
Boromir, Warden of the Tower EDHREC #809
Ojer Taq, Deepest Foundation // Temple of Civilization EDHREC #819
Delney, Streetwise Lookout EDHREC #847
Elesh Norn, Mother of Machines EDHREC #980
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Spider-UK is a mono-white go-wide tokens commander that turns flooding the board into consistent card advantage. Each turn you aim to put at least two creatures onto the battlefield so your end step draws a card and gains 2 life, then convert the army into damage with anthems and overrun effects. Web-slinging lets you recast him cheaply and rebuy ETB creatures by bouncing tapped attackers.Built-in repeatable card draw, historically white's biggest weakness
Token strategies trivially hit the two-creatures-per-turn threshold
Web-slinging gives a discount and lets you reuse ETB creatures or dodge removal
Cheap four-mana commander that's easy to cast and recast
Incidental lifegain stabilizes against aggro
Mono-white means limited interaction, ramp, and no card draw outside the deck's engine
Vulnerable to board wipes that erase your whole token army at once
Draw trigger only fires once per turn no matter how many creatures enter
Can struggle to close fast against dedicated combo decks
Relies on going wide, so Pyroclasm-style sweepers hurt badly
Doubles every token, making the two-creature threshold automatic and overwhelming boards fast.
Cheap anthem that pumps your tokens for both offense and survivability.
Turns expendable 1/1 tokens into a relentless card-draw engine alongside the commander.
Snowballs out of control as each creature entering grows your whole team.
Converts the commander's incidental lifegain into scry/draw and counter synergies.
Makes a token or anthems your board every land drop, fueling the end-step trigger.