Assemble a crew of Ninjas, use cheap evasive attackers to ninjutsu in bigger threats, and double every Ninja's combat-damage trigger to snowball card draw, removal, and value. Splinter's own ability guarantees unblockable bodies to keep the ninjutsu engine and triggers flowing every turn.
Doubles all Ninja triggered abilities, turning each connecting Ninja into twice the value (extra draw, theft, removal)
Built-in repeatable unblockable enabler means you can always get triggers through
Ninjutsu lets you dodge removal and reuse strong ETB/attack triggers cheaply
Esper colors give access to premium card draw, removal, and protection
Heavily commander-dependent; losing Splinter cuts your trigger doubling and evasion
Ninja tribe is shallow, so many enablers are off-tribe and don't benefit from the doubling
Combat-centric strategy is vulnerable to board wipes and mass blockers/fog effects
Needs cheap evasive 'enablers' to make ninjutsu work, leaving you fragile early