
Super Shredder
The Commander
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Guide
Gameplan
Deploy Super Shredder early as a 2-mana evasive threat, then churn permanents through the graveyard—sacrifice fodder, tokens, fetch-style lands, and edict effects—to pile +1/+1 counters on it fast. With menace plus a couple pieces of evasion or trample, it becomes a one- or two-hit commander-damage kill while you also grind opponents out with aristocrats value.
Strengths
- Cheap, evasive commander that grows on its own with almost any board interaction
- Counts ANY permanent leaving—your tokens, opponents' creatures, lands, enchantments, even your own sacrificed pieces
- Synergizes with mono-black's deep aristocrats, edict, and reanimation toolbox
- Snowballs quickly, threatening commander-damage kills by turn 4-6 in a focused build
Weaknesses
- Highly removal-dependent strategy that loses tempo every time Shredder is killed (counters don't persist)
- Mono-black means weak enchantment/artifact interaction and no protection from blue counters
- Voltron-style plans fold to a single Swords to Plowshares, Path, or fog/board wipe
- Without trample, big blockers or token chumps can still wall the menace attack
Key Cards
- Skullclamp — Turns 1-toughness tokens into card draw while constantly triggering counters as creatures leave the battlefield.
- Viscera Seer — A free sacrifice outlet that lets you proactively feed permanents to grow Shredder and dig with scry.
- Bontu's Monument — Discounts your creatures and pings each opponent as you cast, supporting a fast aristocrats-aggro curve.
- Bitterblossom — A repeatable token engine that fuels sacrifice loops and feeds counters every time a Faerie dies.
- Whisper, Blood Liturgist — Reanimation and sacrifice value that both grows Shredder and rebuilds your board after wipes.
- Loran's Escape / Swiftfoot Boots — Protection and haste matter enormously since Shredder's power resets every time it dies.
- Grave Pact — Forces opponents to sacrifice each time your creatures die, doubling up on counter triggers and board control.
Upgrade Path
Add fast mana (Sol Ring, Arcane Signet, dark rituals) and protection (Lightning Greaves, Malakir Rebirth) so Shredder lands early and survives removal. Lean harder into free sacrifice outlets (Carrion Feeder, Ashnod's Altar) plus payoff drains (Blood Artist, Pitiless Plunderer) to make every board interaction lethal, and include trample enablers or repeatable evasion to close games before opponents stabilize.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connecting with an evasive, counter-laden Super Shredder for lethal commander damage
- ▸Aristocrats drain via Blood Artist, Zulaport Cutthroat, and Bastion of Remembrance
- ▸Going wide with tokens and finishing through an anthem or sacrifice-pump effect
- ▸Grinding the table out with edicts and recursion until you win on cards and board
Archetypes
- Aristocrats — Sacrifice outlets and token generators feed Shredder counters while draining opponents through death triggers.
- Voltron — Menace plus snowballing counters make Shredder a real commander-damage clock with minimal extra investment.
- Tokens — Wide boards of expendable creatures fuel constant 'leaves the battlefield' triggers and sacrifice fodder.
- Stax/Edict Control — Repeatable edicts and sacrifice forces grind opponents down while every removed permanent pumps your commander.
Combos
- Animation Module + Ashnod's Altar + Super Shredder
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
- Animation Module + Super Shredder + Phyrexian Altar
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
- Animation Module + Krark-Clan Ironworks + Super Shredder
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
- Animation Module + Super Shredder + Thermopod
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Combos via Commander Spellbook.
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Same color identity (B), by popularity.

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