
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Drop Syr Faren on turn two and start attacking immediately, pumping another attacker while you flood the board with cheap creatures. Stack power buffs on Faren so his attack trigger gives a huge +X/+X, then push lethal commander damage or a wide alpha strike before opponents stabilize. This is a hyper-aggressive mono-green beatdown deck that races to end games by turn five or six.
Add free or cheap power boosters and trample enablers (Rancor, Bloodthirster, Berserkers' Onslaught) plus haste sources like Lightning Greaves so Faren attacks the turn he lands. Improve resilience with protection (Heroic Intervention, Snakeskin Veil) and card advantage engines (The Great Henge, Beast Whisperer) to grind through removal. Top-end finishers like Craterhoof Behemoth and Triumph of the Hordes convert a wide board into instant kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.

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