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Syr Faren, the Hengehammer
GLegendary Creature — Human Knight

Syr Faren, the Hengehammer

Mana value2Rank#15,785
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The Commander

Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

Guide

Gameplan

Drop Syr Faren on turn two and start attacking immediately, pumping another attacker while you flood the board with cheap creatures. Stack power buffs on Faren so his attack trigger gives a huge +X/+X, then push lethal commander damage or a wide alpha strike before opponents stabilize. This is a hyper-aggressive mono-green beatdown deck that races to end games by turn five or six.

Strengths

  • Extremely fast clock starting as early as turn three
  • Cheap two-mana commander that pumps your team for free every combat
  • Mono-green has elite mana ramp and consistency
  • Buffing Faren's power scales his trigger explosively

Weaknesses

  • Falls apart to a single well-timed board wipe
  • Relies on Faren staying in play; high commander tax after multiple deaths
  • Weak to fog effects and cheap removal/blockers
  • Limited interaction and card advantage typical of mono-green aggro
  • Multiplayer politics punish an all-in attacker

Key Cards

  • Rancor — Recurring +2/+0 and trample that boosts Faren's trigger and survives removal.
  • Berserkers' Onslaught — Gives double strike so Faren and the pumped attacker hit twice for absurd damage.
  • Garruk's Uprising — Trample plus a card draw whenever a big creature enters keeps the aggression refueled.
  • The Great Henge — Cheap with Faren's power, ramps mana and draws cards to refill an empty hand.
  • Shifting Ceratops — A resilient beater immune to blue interaction that loves Faren's pump.
  • Skullclamp — Turns your sacrificed or chump-blocked small creatures into a steady card engine.

Upgrade Path

Add free or cheap power boosters and trample enablers (Rancor, Bloodthirster, Berserkers' Onslaught) plus haste sources like Lightning Greaves so Faren attacks the turn he lands. Improve resilience with protection (Heroic Intervention, Snakeskin Veil) and card advantage engines (The Great Henge, Beast Whisperer) to grind through removal. Top-end finishers like Craterhoof Behemoth and Triumph of the Hordes convert a wide board into instant kills.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Lethal commander damage from a pumped, double-striking Faren
  • ▸Wide alpha strike with trample after a single +X/+X buff
  • ▸Overrun-style mass pump (Craterhoof Behemoth, Overwhelming Stampede) for one-shot kills

Archetypes

  • Aggro/Beatdown — Faren's free combat pump and cheap cost let you curve out and swing for lethal fast.
  • Voltron — Stacking power auras and equipment on Faren makes his +X/+X trigger lethal in one swing.
  • Stompy/Big Creatures — Mono-green ramp into trample-enabled fatties that Faren can supercharge in combat.
  • Tokens/Go-Wide — Cheap creature swarms give Faren plenty of attack-trigger targets for a team alpha strike.

Combos

No combos found for this commander on Commander Spellbook.

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