
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Thrun.
Thrun is a near-unkillable mono-green beater you suit up with auras and equipment to deal commander damage. Ramp early, deploy Thrun, then load on power and trample to swing for lethal Voltron damage while his hexproof and regeneration shrug off targeted removal and combat.
Add evasion (Whispersilk Cloak, Rogue's Passage) so Thrun's power actually connects, and lean on trample to beat chumps. Shore up green's weaknesses with recursion (Sword of Light and Shadow, regrowth effects) and protection against board wipes (Heroic Intervention, Asceticism, Boros Charm-style indestructible isn't in color so use Tamiyo's Safekeeping/Bedlam Reveler alternatives). Top-end ramp (Cabal coffers-style with Nykthos, Carpet of Flowers) and a Craterhoof finisher push it toward a fast, resilient kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.

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